They will not be simply because the game is packed with plots and adventures. Starting to remember one thing, you will definitely have to shed a pack of events. As a result, the spoiler will simply stretch to paragraphs and walls of the text.
The game has 12 chapters. If you run by gallop through Europe, then you will need one hour for each chapter for passing and for another hour for all the adventures of Desmond. Despite the fact that the developers promised to pay a lot of attention to his adventures, the frame composition of the plot dictates its principles. The only "spoiler" about which everyone already knows: “Yes! Deses will die."It was obvious how a clear day, for we were promised that they would never disturb more. The promise is made with brilliance. If he resurrects, which is not very likely, then it will be a stupid piano in the bushes, after which, a series of games about the killer can greatly lose in the number of fans.
System requirements.
A critical condition is a video card and axis. All other requirements for the processor and RAM are quite overstated and on the antediluvian E6700 with 3 gigs, the game gives out 30-50 FPS in static scenes, and 20-30 during large-scale battles. She is quite friendly to combinations of hot keys and window regime.
Graphic design.
Graphics in the game are simply breathtaking. This is not only about shaders and special effects, but also about the design of natural locations.
The camera works very clearly with post effects and depth of sharpness. True, just to fly around the world does not really allow. During the battles, especially the plot, if desired, you can make juicy screenshots, only for this you need to replay the missions, because for the first time, it can be tightened into action, and it simply is not remembered about fraps.
Special contrast to the middle scenes of the middle of the game create the initial fragments in the theater:
In addition, we are spoiled by large plans, expressive personal animation (Advanced Perfomance Capture, not otherwise) and a chic study of costumes. By increasing the settings of graphics from the console "normal", to "very high", you can just enjoy the detail of the drawing. One of the few games where sometimes I do not want to rush through the faceless world, but just walk and be surprised at the depth of study of details.
Locations.
They are wonderful. In the compartment with the ability of the protagonist, somehow climb trees and park in cities, you can spend a lot of time on a stupid study. The cities of Boston and New York are sometimes filled with very different people. There are a lot of soldiers, and they mainly go to the drum fraction and wait until you and Connor demonstrate them a combat system. Ordinary residents have a completely clear work schedule of the day. Finally, the developers realized what was promised in Brotherhood-in a real living world. Simply walking along the street, you can witness a variety of events: a street skirmish, extortion, booze, orphans – thieves (a la “Oliver twist”) … This is of course far from a complete list, because I played only about 20 hours, and to list laziness. Connor always has a choice, pass by or get involved, waving a tomahawk or some more cunning weapons of a wundervaflei. In rare cases, the game even begins to play in itself. For example, when a slaughter soldier waves a bayonet. In my memory, such a sensitive study of locations was only “Gothic 2: the night of the crow” and the recent Skyrim.
The gaming zoo has a dozen living creatures, at least. In addition to horses, there are dogs of which can be stroked, pigs, turkeys, raccoons, beavers, as well as wolves, bears, lani, deer, rabbits, etc. D., which you can hunt and get a good profit from this. At the same time, the model of their behavior, decent animation and high -quality voice acting enthusiastically made. A game in which you can iron dogs: +5% to steepness.
Finishing the conversation about a wonderful schedule, one cannot help but mention that we were also pammered by a shift in the day and seasons. As promised in an interview and numerous trailers: movement in snowdrifts, water or mud has a lot of noticeable features. As in ordinary life: you will come in a puddle – there will be spray and squelchs, wander into a snowdrift – you will have to move into a rash, in a swampy area – there is fog and the particles of the earth or leaves rise by the wind, you will run along the dusty road – sorry for the tautology, you will raise the dust clubs.
The only thing you can complain about Mega-riches.uk is metal trees. The branches almost do not bend under the overall connor, and the movement between them is not so convenient, because the trees are placed quite freely (which is realistic to indecent, not jungle) and sometimes you have to think for a long time where to jump.
Animus 3.0
The new animus has buried by design, the menu has become faster and easier. Network statistics were added (for phallometry).
However, the convenience ends on this. And in the process of the game you will have to get used to not very convenient and very modified management since the time of Revelations (all the same sharpening for joysticks and boxes makes itself felt). Connor’s ambidecostomities are very arbitrary, and the weapon selection menu is extensive, and therefore it is very inconvenient. Again, console hello.
About the plots.
You can always tell something about a really good plot without turning to spoilers or realities. The first characteristic that comes to mind after passing – saturation. The number of cut scenes just rolls over all conceivable limits for the genre. Everyone, even the most dull quest (of which there is very little, by the way), has an extensive introduction, and no less long ending, smoothly flowing into the beginning of the following adventures.
The beginning and end of each chapter is accompanied by a download screen with comments of Connor. The game, as it were, offers us a little breath after a large-scale battle at the banker hill/our execution/Boston tea party and formulate issues. which were supposed to have already naked in our head according to the scriptwriter. For the most stupid, right in the game there are several KAT scenes where Connor clearly voices them.
Another positive quality: a minimum of cliches and moments deja vu, such as “all
then I have already seen 5 times ". For once, we will not be hung on our forehead with a statement: "Assassins are good, and the Templars are evil". Moreover, the Order of the Assassins consists of the old mentor Achilles Davenport, and Connor himself – who is the only active combat unit – a true killer who has the same father the main Templar. Due to his personal motives, violence and unpredictability, the boundaries between good, evil, murderers and knights are blurred so much that the chapter 10 will examine them, these fighters for independence.
The intensity of passions with the course of the game changes paraboly. The first 3 chapters are linear and generally about the hero’s father, and not about Assassin affairs. Linearity = 100500 seconds of KAT scenes and events. But I assure you, this does not affect interest at all. Closer to the middle, the game lets us free swimming, implying that while the newly made assassin-metis is studying, you have time to engage in side quests, knock out improvements for the equipment of the hero and his Aquila vessel, take up the micro-management so hated for many, join the clubs (guilds) of hunters/adventurers, knock out the zones of influence from the Templars and T.p. In short, turn your gaze to RPG-component with pirates.In addition, in the game you can rob the cows. +40% to steepness.
Unlike the adventures of Ezio, no one imposes anything here, there is always a marker of the main plot (exclamation mark) on the map, you can immediately stomp to it ignoring everything else. For a huge frontier, Fast Travel system is provided for the most impatient.
With the 7th of the chapter begins the branded for the Wendett franchise with the removal of one of the leading Templars beyond the chapter, and the plot is again rapidly gaining momentum. Pseudo -historical realities are also made in great contribution, such as recreated battles for independence (Chesapic Sea Battle, Boston tea drinking, etc.p.) and historical images (Washington, de Lafayette, Benjamin Franklin). Moreover, they try to show us intensely that they are not particularly and heroes, they say it was time and it was necessary to act. And in addition, they generally promise to change the pros for cons and show bad Washington.
Of course, if you are a person with a very rich inner world love Kafka’s gloomy-male philosophy, subtly feel the bright sadness of Kortasara or puzzle over Tarkovsky’s metaphors, you will find 9000 reasons to say: “This is heresy, you do not understand anything in the plots”. But personally to me, looking from the point of view of the genre of interactive science fiction (Deus Ex, Dishonored and other cyberpunk) turned out to be everything interesting, high -quality and in some places, new. Cliche like: “enemies burned their native hut” and “again about revenge for all” are sufficiently diluted with very interesting, although sometimes predictable plot turns. They did not lie to us about game experience, the main thing is to relax, get a tomahawk and go to perform justice.
The combat system.
By the way, finally, I got to justice. The combat system is magnificent. More precisely, not all, otherwise a huge variety of ways to finish, counterattacks and various weapons. Everything was done very carefully, while the first three chapters are the plot of lines, play us, and only then a protagonist. When the game turns around, you just get used to management, then you watch how Connor swings in its skills, and somewhere from the 7th chapter, the entire game mechanics opens before us.
The number of tricks is impressive. If Altair had their 8-10 pieces (and in total: about 700 animations, along with Parkur and Kat-scenes), Ezio 30-40, then here a good hundred (and ~ 5000 animations). And then, I have a jewel version, and there is no pontiac clubs. You can make a series of murders, you can attack, you can special disarmament blows, you can grunt opponents about the tables, trees, walls, throw them into ponds/from cliffs/c the ship, kick, attract the shain-byo (the heritage of the Assassi Shao-Yun from the film AC: Embers) or, with it, hang on the branches, as well as cut it, and shut up, blow stun, kick the eggs, kill secretly from all kinds of stacks and cornices. There were more enemies by an order of magnitude. I don’t know what they talked about about 1000 people in the frame, but hundreds of two or three are definitely placed.
There is no promised special approach or tactics, they filled up a series of beautiful blows of an ax+knife of the first soldier, conducted a counterattack with the second and started a series, and then, as your fantasy will turn. Who fled, attracted with Arkan (sorry, Sheng Baoo). If you want to shoot you from muskets, grab the gap of the nearest poor man after a blow and make a live shield from it. Irish in skirts and huntsmen, after a counter-attack, should receive a kick (the same gap) so as not to interrupt the series. The only thing that introduces into a stupor is the PKM remained out of work, as well as the blocking of the blows. Connor is fast, there are a lot of enemies, there is no time to stand in the block, immediately counterattack and launch murder chains. It will be possible to practice in Boston, since there for once they go not only for four, but also a dozen, but for now you are driving these another half a city to extend the pleasure of fighting. The second small jamb in AI, more precisely, is that the most spectacular, double counterattacks are obtained only if two attack at once, which, alas, does not happen often. Although if you burst into some fortified fort, there is enough adventure;) After all, Connor, unlike Ezio, is far from so immortal, two volleys or sweeping shock from an Irish in a skirt can end poorly with desynchronization.
Oh yes, the main character has *crysis voice on * Maximum-onion *Crysis voice off*. +30% to steepness, according to the tradition of SG.
Sounds, embosses, music.
The subjective assessment is as follows:
The soundtrack itself, written by Lorne Balf, is not particularly impressive, the usual pathos or orquate is, with the exception of several compositions, especially those that sound in the village of Mogavki. But I cannot deny that he is very organically woven into the game, everything that plays in the right places only enhances the atmosphere and even more immerses in the cinematographicism of what is happening.
Everything that sounds in the frontier and the estate of Davenport is also amazing, bird trill, rustling foliage and rain, and some other purely natural sounds.
In many games, often attends the thought: "Somewhere I already heard it". Especially, the sounds from Doom and Half-Life (or what is the source there) are repeated in every tenth game and every hundred to be a fighter. There is no such thing here.
Multiplayer
Everything is more complicated here. The interface has become noticeably more beautiful, even more spectacular, but less convenient. Half an hour I figured out how to customize the character, and how to go to the main menu (ESC does not work), and it happens that it happens when you dig in all this custom tinsel, and your session loaded. In the end, you sit and do not know how to enter the game.
What else to say except: "Nothing new". Run@kill. Unlike Brotherhood, multiplayer here is more of appendix to the exciting single than something more interesting complementary game experience.
Total
15-minute credits, work of nearly thousands of people, 30+ hours of fascinating gameplay. There is nothing particularly revolutionary, tearing a template, previously unprecedented in the game. But what is, builds the highest quality bar (well, I would not have interfered with patch for polishing). If you didn’t like something: it’s not about the game, but in yourself. Maybe this genre is just not for you?
Of course, purely assassin tasks for very quiet and methodical murders disappeared, well, on the box with the game and they don’t write the set-top box “Stlas”.
Of course, the Desmond campaign is many times less than the developers hinted, but, judge for yourself, why drain two setting into one game, one of which will be a Khitman clone?
In general, there are many pluses, and most minuses are a coin about two sides. In my opinion, this work is the first of the series, which has really deserved its “amazing”.
Vanguy! Kulakov will put his usual “commendably” in any way, find jambs and will crucify about the joys of independent knowledge. However, in the latter he is right and I think, many agree with this, for sure this game.
UPD: Until there was an Internet, I finished all the side lines. I must say the quests are trivial, but the very story of the creation of a semi -output community on the edge of the mainland, where everyone loves each other is the best version, although snotty.
By the way, there are 2 gays in the game, one of which is in the 7th or 8th chapter, and strives to slam Connor and even sits on a horse specially behind him. It is a pity to be killed, I am such a pacifist that I would hang it as beautiful as possible.
Open question: Where did the abstracts trained in the animus of the abstract for murder from multipleers?